Showing posts with label 21stcenturyskills. Show all posts
Showing posts with label 21stcenturyskills. Show all posts

Sunday, April 29, 2012

Visual Literacy in My Life-Today

http://tinyurl.com/6r836pr
On the first day of Visual Literacy class, Magda talked about "making the invisible visible." Coming into VL, I thought we would be learning about art, about using visuals in the classroom and not really delving into perception and aesthetics as much as we did. I also didn't think of how impactful a lot of the activities would be, or how the movies would make me go AHA! But now, thinking back over the course of our class's experience this semester, I realize that I have learned a lot. Much of the "invisble" has become visible to me.

Aristotelian Aesthetics
I have learned to challenge my judgments, to look past face value and to consider how an object fits into the grander "scheme of things." Everything and everyone in our world is connected (something I learned from Crash), and we have to think about how the way we choose to represent ourselves, and our ideas, may affect others and our world. I also came to understand my own perception, and how perception is SO prominent in the media, advertising and in communication in general. Everyone has their own schema, and each individual's perception determines how he or she interprets a visual. When designing visuals, it is important to consider how the way you choose to represent something might affect different people. I got really interested into perceptual aesthetics during the course of our class, and I will use this new knowledge in my future classroom. Aesthetics is a very puzzling category of philosophy and visual studies, and I am very interested in learning more about this field, especially Aristotelian Aesthetic theory.

The movies and our class discussion was another favorite part of Visual Literacy this semester. Everyone in the class had a different perspective to offer when considering issues and visual theories that we encountered. Now when I watch commercials, I always think of Jean Kilbourn's Killing Us Softly, and I am shocked at how many ads contain subtle messages within the visual choices they make. Thinking about this fact, I wonder how I represent myself with my actions and body language. Non-verbal language, and visuals, say so much MORE than words. You know that phrase "actions speak louder than words,"? Well, it is incredibly true, and now more than ever I am tuned into the way visuals communicate in our society.

I had a great time in Visual Literacy this semester, and I will be able to use my knowledge in my future classroom. I just designed a teaching unit focused on Chaucer's The Canterbury Tales. I included an activity that was exclusively about using the visual communicative power of woodcuts in conveying a story. Students have to view different pictures, without seeing the accompanying words, and determine what is happening in the plot. There are lots of resources available out there for connecting medieval literature with art. Thanks to visual literacy, I know I will be more prepared to help students "make the invisible visible," and find deeper meaning from their classroom activities. I want them to look twice, at everything they encounter. Maybe they'll become a famous artist or filmmaker someday, and they can say, "my high school English teacher challenged me to do this." I would be so proud :)


Thursday, February 2, 2012

Mommy, Look What I Can Do: Using Project-Based Learning in Education Today

The Thambo Project
Project-based learning is a hot topic in the world of education today. With the current generation going through school being the most "plugged in" and fast-paced to date, traditional teaching methods (ie, direct teaching, lecture, "teaching to the test") simply, for lack of a better expression, can't hack it. Educators are now looking for fresh approaches to teaching content to students, ways in which students don't just sit in their desks, silently passing class time without an inkling of interest. Cue project-based learning, or PBL. Aaaaaaannnnnnd, action!

The Buck Institute (an organization that is committed to PBL professional development and promotion), defines PBL as: "students going through an extended process of inquiry in response to a complex question, problem, or challenge. While allowing for some degree of student 'voice and choice,' rigorous projects are carefully planned, managed, and assessed to help students learn key academic content, practice 21st Century Skills (such as collaboration, communication & critical thinking), and create high-quality, authentic products and presentations." (Buck Institute Website)

Now, in education, there are 2 types of PBL (that are referred to as such): project-based learning and problem-based learning. Project-based learning focuses on a design structure that requires public presentation or performance as an outcome. So students would have to actually create something that could be exhibited to an audience (such as an art exhibit, or maybe building a structure, or creating a service in the community). Problem-based learning does not necessarily have to feature this presentation element in its overall design; however, it must still focus on inquiry for its overall purpose (Robert Ryshke, Center for Teaching). 

John Larmer and John Mergendoller (John and John, well isn't that precious?) write about the Seven Essentials for Project-Based Learning, featured in Educational Leadership's September 2010 issue, Giving Students Meaningful Work. When planning for instruction, teachers can be sure to include the following 7 elements, and  have a better chance of success in the PBL activity. 

1. Give them A Need to Know: Launch a project with an "entry event" that sparks their interest and gets them curious about the topic, and what is to come. This way, students will have an idea of the context of the project, instead of just thinking it's another "thing we'll be tested over."

2. Give them A Driving Question: Every good PBL is centered around a focused question which provides the foundation for inquiry. "A project without a question is like an essay without a thesis." Without this element, students aren't going to know what their goal in doing this project even is! What's the point!?

3. Allow for Student Voice and Choice: Remember when your teachers would just tell you what to do, without even taking into consideration that what they were assigning seemed, to teenagers, like the most BORING THING EVER? Let students be involved (to an extent, but not so that the project loses feasibility or focus) in choosing a topic for a driving question, or deciding what products they'll create, resources they'll use, and how they'll manage their time. This will make them feel less oppressed, and strike more interest! Ha, I rhymed...

4. Plan for some 21st Century Skills: Today's projects should give students a chance to practice not just their familiarity with technology, but such 21st century skills as communication, collaboration and critical thinking. Because they're going to be living and working in a world filled with potential (and the need for!) innovation.

5. Encourage Inquiry and Innovation: Work with students to generate more detailed, specific questions branching from guiding questions, so they will be able to explore different facets of a topic or issue. Raising new questions calls for synthesis of new information they have been gathering during the initial question exploration, and also leaves room for further inquiry. Students find it meaningful if they engage in real inquiry, rather than just regurgitating what the teacher has asked.

6. Give Feedback and allow for Revision: You like to get comments from others on something you've done, don't you? It is often helpful to hear what others have to say about a project you've been working on, and constructive critique is a great way for students to see how they're doing. Teachers should formalize a feedback and revision process, so students are guided and encouraged to create high-quality work.

7. Give a Publicly Presented Product: Nothing makes students feel more proud than being able to show their work, their good, hard work, to an audience. Whether it's peers, parents, or other teachers, giving students the opportunity to share what they've learned and created through a PBL endeavor solidifies the experience. "Schoolwork is more meaningful when it's done not only for the teacher or the test." 

My dad is an educator; he is the principal of Prairie Point Middle School and 9th Grade Academy in Cedar Rapids. As he has been "in the business" for nearly thirty years, he has seen how rapidly education has been able to change, how far it has come since when he first started teaching. Since he takes a general interest in the face that I too am becoming a teacher, Dad likes to send me weekly emails of educational headlines, and things to pay attention to in the world of teaching. Appropriately, just last week I got an email with some headlines/ topics all about PBL!

The ePals Global Community website gives a slough of great examples and ideas for project-based learning. Several of these include Digital Storytelling, Holidays and Festivals around the world, and many more. The great thing about this resource is that each of the PBL topics draws out essential questions to ask students during each unit.

Another great example of PBL is happening at that very same Prairie Point Middle School where my dad is principal. Students in eighth grade Family and Consumer Science (FACS) class do many different hand-on projects during the year, but a favorite is the quilt-making unit. Students work in teams to design and create custom-made flannel quilts, and then donate them to local homeless shelters and children's relief organizations. Who's the mastermind and director behind these students' nimble stitchings?


My mother, of course!

My mom and her students do a quilting unit, where the students create these quilts and donate their finished products. The students start with a plan, asking themselves "how can we collaborate to design and create the highest quality flannel quilt?" They challenge themselves to work in groups, collaborating on how it will look, who will sew what squares, what they'll do to construct the overall quilt, and how they'll deliver a presentation of their progress and end product to parents, teachers, other students and the community. They also have the satisfaction of donating these projects to Project Linus, where children who may not have even had the opportunity for the simple comfort of their own blanket. My mom tells me that her students are very receptive to this project, they work well together, and are very proud of their quilts when the project is finished. They displayed photographs and write ups in the hallways of the middle school for parent-teacher conferences, so parents could see their children's hard work and dedication. Mom also told me that the students feel accomplished and like they've done something to really help on a personal level, AND they learn valuable math and tactile sewing skills in the process!

PBL seems like a great choice for teachers to use in their classrooms to engage and interest students, and bring them to the inquiry process.



Thursday, January 19, 2012

CCA: Will You Live Up to My Expectations?

Classroom Computer Applications. CCA. That class you take right after Ed Tech and Design, but before all your other tech classes, if you're smart. A course designed to help us learn about using project-based learning in conjunction with technology to engage and encourage students. Right? Well, I took several other technology classes for my minor BEFORE getting to take this course, and I have to say, I'm very excited for it. I'm more excited for it because I know that I can apply the skills I have gained from my other tech courses to this one, and expand on my knowledge. From what I've seen in the 4 classes we've had so far this semester, we're all in for one heck of a journey full of creative discovery.

My main expectation for CCA is this: I expect to learn about different approaches to designing project-based learning activities that I can apply directly to my English classrooms in the future. Specifically, I want to find some unique methods of integrating real-world types of activities into and English setting, so students can connect their own experiences and prior knowledge to the new things they are learning about. I expect my classmates to come with open minds and the willingness to get creative, and collaborative! I expect my professor (that's you Dr. Z) to provide us with the scaffolding (whoa, pedagogy word! but seriously) we need to see how the tools we're introduced to in class can indeed be applied to our classrooms.

Out of all my courses this semester, I think I really am most excited for this one. And it's because of the nature of the class, the hand-on, collaborative, creative work that we'll be doing, that separates it from my other courses. Hey, isn't that what we're learning about?!?!


Monday, October 17, 2011

Addicted to..... Learning? Gaming in Education


Sign of the times: this is family bonding

How do the elements of gaming fit into learning?

How could gaming be designed to support learning, not just “edutainment” but actual, concrete learning? Could we start to design history, literature, math, etc games that students will become interested in, just as they would if they were playing Gears of War, or FallOut3?

I chose to play Mass Effect, a science-fiction RPG third-person shooter style game. Although this game does include a certain level of violence and some mature dialog (the game is rated M for mature), I chose to examine it because it was very well received by video game critics. My boyfriend owns the game (and it’s sequel, Mass Effect 2), and recommended the series to me when I explained the goal of this project.

Joe told me that a player’s success and experience in Mass Effect depends on a large amount of social interaction between your character, and the characters he/she meets throughout the game. Not only do you have to communicate with your ship mates and squad members, but you also have to practice diplomacy when meeting with other races and institutions within thje intergalactic council. At each opportunity of interaction and speech, your character (Commander Shephard), is given dialogue choices to either declare or respond with. There is always a clear “good” choice (geared toward peaceful interaction and a global perspective), and a clear “bad” choice (geared toward aggression, conflict, and xenophobia). There is also a “middle ground,” called “Investigate,” which offers you more choices for communication. The game has been praised for its highly developed network of social interaction.

I thought that the social interaction choices this game requires of its players could help develop moral awareness in students. Not that our schools necessarily have an agenda that includes types of moral instruction, however, I first saw the choices of social interaction as a tool that could help students learn more about the consequences (positive or negative) of their choices.

This brings me to my next point, also relating to the social interaction choices of the game. Since what you say affects the next steps your character takes, making one decision one way, might trigger events to go, say, positively. However, should you make a different choice, say you choose to respond to a conversation or proposal aggressively, the next few events you experience could go in quite a different, more negative direction. It all depends on your ability follow cause and effect. Like real life, the choices you make in this game don’t go unanswered. So you must choose wisely, lest you make a fatal mistake, lose trustworthiness, or jeopardize the galaxy!
However, as Dr. Z says, "it’s not about the games.....it’s about the gaming."

While I watched Joe play ME last night, we jotted down a few “buzz words” of gaming that we observed:

-problem solving skills
-anticipation/prediction
-resourcefulness/critical thinking
-multi-tasking
-goal-oriented
-task management
-real-time strategy
-decision making
-reflexes
-hand-eye coordination
-feedback
-social exchange/interaction
-cause/effect relationship understanding
-leveling/progress motivation
Now let’s remember the list of 8 gaming characteristics Dr. Z mentioned. How many of our “buzz words” fit into any of these characteristics? I’ll include them as I think they could be categorized, behind each of the 8:

1. Choice: decision making, anticipation/prediction, resourcefulness, critical thinking
2. Failure: cause/effect relationship understanding, real-time strategy, critical thinking
3. Progress Bars: leveling/progress motivation,
4. Multiple long and short aims: goal-oriented, task management, multi-tasking
5. Rewarding ALL successful efforts:
6. Prompt and meaningful feedback: feedback, cause/effect
7. Elements of Uncertainty/Awards: cause/effect, critical thinking
8. Socialization: social exchange/interaction, understanding cause/effect

I know that some of those may seem like a stretch, being included in a few of the categories. But you can see that the elements of the game I’m playing match up to a lot of the characteristics that can be observed in gaming as a whole. In gaming, you have to think before you execute (well, most of the time). You must use knowledge, prepare, consider,apply, anticipate, predict, construct, synthesize a plan, and then take action! You can evaluate your performance after you’re done, to see if you need to go back and perfect/re-group to perform better the next time. Don’t these terms remind you of something?

Bloom’s Taxonomy tells us that higher order thinking skills include: analysis, synthesis, and evaluation. As you can see from the image, gaming uses ALL of the taxonomy thinking skills, from knowledge to evaluation. We must recall information from the situations we encounter, understand this information so we can use knowledge in new situations. Then we must break things down, use critical thinking (hey, didn’t I mention that?) in order to prepare for executing our next move. Then comes putting things together and creative thinking, so we can finally act out our plan. After the action, we can evaluate, make a judgment. If our performance was not as we expected, we can go back and try again, using a different strategy. We must think about what didn’t go right the first time, what did, and what we can do to improve. This is such a valuable process, central to gaming, and central to education! In her TED talk, Jane McGonigal goes further than just promoting gaming in education; she explains ways in which gaming can help promote a better world, and mentality of living. 


After doing this “experiment,” I see so many ways in which gaming could incite learning and motivation in students. Not only is gaming about fun, it is about progressive understanding, preparation, discovery, and learning from doing. You learn as you go along, and the progress that you make will either help you level up, or help you understand another element of the path to your goal. The analogy of “leveling up” can be applied to knowledge and education because every piece of knowledge you gain helps build your experience and foundation to build upon, and to “level up” to the next stage. I think gaming could be a powerful instructional strategy/tool, and I hope to see where it develops in the future. In fact, I became so interested in this topic, I chose it as my focus for my final paper in Technology in Education. I also beat Mass Effect yesterday, and I've moved on to Mass Effect 2. I'll be looking forward to the release of ME3 Multiplayer in March of 2012. I'm pretty sure Joe's going to pre-order it soon! Stay tuned, and I’ll update you on what further support I find on gaming in ed. Until then, keep gaming!

Sunday, October 9, 2011

Better Tell Columbus He Was Wrong, Because the World is FLAT

Brandy Agerbeck's Graphic Facilitation of
 Thomas Friedman's The World is Flat
I originally became interested in the ideas contained within Tom Friedman's The World is Flat  because my dad (principal at Prairie Point Middle School and 9th grade Academy) had been talking about it. Being an administrator, he likes to keep up with changes related to education, and one of the biggest so far in this millennium is the fact that schools are starting to globalize. I remember him throwing me a copy of the book, saying "Ali, you had better read this and prepare yourself, because teaching is not ever going to look the same again." That was in 2007.

And until I came to college, and began my teaching program, I didn't really understand what he meant. But after seeing how much more there is to learning than just sitting in a classroom for 6 or 7 hours a day, seeing myself communicate and collaborate effectively online with my peers, creating my own, original work and sharing it with others, and being able to stay in contact with my friends when they went back to China, I knew something had changed. Something was different, and my own idea of what I was to become as a teacher was starting to change too. Our world, our communication, our ability to see ourselves as part of this vast networks of people and knowledge, no matter our location, was losing its rigidity. The walls had come down, like they did in Berlin almost 22 years ago, and that was only the beginning.

Now, we know that according to our understanding of astronomy and physical geography, the world (our Earth), is not actually flat. But our "world" in the relative sense is indeed been leveled. At every stage and opportunity for different groups to interact, we are shrinking. We are no longer limited by our geographical location, as Columbus proved with Globalization 1.0, when he set sail and opened trade between the New World and the Old. Nor are we limited by our ability to innovate and make changes in markets and labor, exemplified by multinational company expansion, breakthroughs in hardware, and a heightened sense of relevancy in commerce, which were the dynamic forces behind Globalization 2.0. Today, we are at stage 3 in the globalization process, and it is shrinking the world even further than the previous .0s. Globalization 3.0 is unique because it focuses on the "newfound power for individuals to collaborate and compete globally," (Friedman, 10). Not only will the 3rd era of globalization be powered by the increased involvement of individuals, but its participants will be more diverse. Today, anyone with an internet connection has the potential to communicate, collaborate, and compete globally. That is why we are asking ourselves as educators, "How can I fit into the global scale, and how can I help my students come to understand, participate in, and appreciate the ability to go global?"

Coming to terms with the world being flat may take getting used to, especially because for some, it is hard to understand what you have never experienced before. But for students we will teach today, they have already been participating in a global platform by their activity online, and I think with support in the classroom, students can come to understand just how amazing this type of communication is. Flattening the classroom is just like flattening the world, removing geographical and communicative limitations to make room for growth. Students in the Flat Classroom Project meet other students from different areas of the world, and get to work with them towards a common goal. This allows them to not only learn about the material of the project they are doing, but it enables them to learn about other kids, their own age, from different backgrounds and areas. It helps them realize that, though we might speak different languages at home, or dress differently, or do other things in different ways, we all have the common ability to think about and share ideas. We all have a voice, and now it can be shared so that everyone can hear, no matter where we are. And that is AMAZING.

I think the biggest benefit that flattening has brought to our world, and will bring to our classrooms, is an expanded sense of relativity to students. Though we may be just one person, we are not limited in our ability to reach out and communicate with others. "It's a Small World After All" has never been more true, and yet so contradictory. Our world seems so immense in size, but when you really look at it today, we are all a lot more connected than we ever have been before. I want to help my students understand that they are individuals, yet are able to contribute their own voices, experiences, and knowledge to a much "bigger picture," with an audience that is limitless. Through flattening, ethnocentricity begins to fade, and I think this allows students to see themselves as part of a group of high-potential future innovators. Who knows what will happen next, with the playing field as level as it stands today.

So I called up my dad, after watching Friedman's lecture again, and told him this:

Dad? You were right. Teaching won't ever be the same again. You'd better tell your history teachers to adjust their lectures, because the world isn't round. It's flat."

And he knew exactly what I meant.

Tuesday, September 27, 2011

Immersed in the Blogosphere

I have spent the past few weeks "surfing the blogosphere" as some may call it, reading blog posting by different writers, professional educators, and my own EIT colleagues. I haven't really gotten too deeply into the swing of posting yet, mostly because I am so busy this semester, but the blogs I've been reading have certainly gotten me more interested in the process.

Tonight in our EIT web conference on Adobe Connect, we were sharing our reactions about using social networking tools. Almost everyone has heard of or has used Facebook, and that social network was not featured in our class discussion, but we did compare the functions of Twitter and Blogger. Both of these Web 2.0 applications are used for social networking and communication, in that users can share information, thoughts and opinions with others who may be interested in the same topics. In our conversation about using both Twitter and Blogger over the past few weeks (and I came out favoring Twitter), I started to think about how these applications and their design/sharing style might appeal to some more than others.

I remember when I first joined Twitter. Nobody followed me for the first month, except for a few pity "follows" because I started following them. I didn't really understand the function of Twitter until I started talking to a couple of my friends about it. I have a good friend, Mr. Derek Grote (Twitter handle @mrgeduventures) who explained that he used Twitter to make connections in areas of professional development. He explained hashtags to me, and I thought "okay, I'm an aspiring English teacher, I'll search things like 'writing' 'education' 'technology' 'schools'" and started to make some connections there. By the time I got to EIT this fall, I was pretty familiar with the uses of Twitter. Or so I thought.

Twitter is a timeline, a record of thoughts, conversations, utterances, and shares that is always moving. Keeping posts under 140 characters, though some may grumble about it, actually makes the sharing easier. I prefer using Twitter to share links, thoughts and ideas because I am spontaneous, and I like to get my thoughts out quickly, before they jump away from me. With a single Tweet, I can share ideas with my followers, and with hashtags, I can share them with others too. Because Twitter moves so quickly, I have been introduced to TONS of new information, all rather concise and to the point (those 140 characters'll getcha). I prefer viewing my Twitterfeed on Tweetdeck rather than searching the net for blogs.


Don't get me wrong, obviously I appreciate and support the unique web application that is blogging, and I love my little Bloggy (though I neglect her sometimes). Blogger gives the opportunity to share thoughts and opinions about anything with anyone, and that's pretty cool. I mean, I don't necessarily know if anyone reads my blog regularly, but it's nice to know that I can blog regardless of whether I have 10 followers or 10,000. Blogging takes time though, because one is writing for a public post, and I am more likely to take time to organize my thoughts, and turn into a super-perfectionist, and that often slows me down. A favorite English professor of mine once told me to turn down the brightness on my computer monitor to black so I couldn't see what I wrote. "That way, you'll write the truth." I think he meant what's actually inside my head, instead of a neatly tied bundle of ideas. So sometimes I find Blogger harder to express myself on, because I feel less candid and more inclined to edit, edit, edit. Which is good, and you should edit anything you're placing in the public domain. But that doesn't really help me express myself on the go.

I think it would be interesting to offer use of either (or both) of these social networking applications to students in my classes, with the assumption that they would be approved by the administration and parents of course. Some teachers are using Twitter to engage students and keep them accountable, as in the case of these high schoolers at Roosevelt High School in Minneapolis, MN. 

Other teachers are using blogs, wikis, and other platforms to allow students to share ideas and thoughts, as well as comment and question, on topics being discussed within the classroom. My sister's AP English class did this last year, using Googlesites to talk about different pieces of classic literature. Nate Pruett, an English teacher at Cedar Rapids Prairie High School, uses the Google Blogger to share updates with his AP class, as well as receive questions, comments, and other feedback. Check out Mr. Pruett's AP Blog

So I wonder which students would prefer? Sharing thoughts via Twitter, or Blogger? Would some students prefer the spontaneity of Twitter, being about to Tweet a thought or question now and then, with hashtags to alert the teacher and the rest of the class? Or would some rather use Blogger, and organize their thoughts into a longer, more detailed blog post? Would a lot of little Tweets equate to one  complete blog post? I hope the district I get hired in will allow students access to both of these tools, because I am anxious to see how my students would react.

As far as being active in the blogosphere, as well as the Twitter feed, these past few weeks, I have got to say that, although I felt overwhelmed at first (there are SO many things I could click and read!), I've gotten my PLN on iGoogle established and am breezing through the blogs. I think blogging can also be a very reflective tool, because I have come to understand myself better as a writer and an educator through doing my posts.

I'd love to continue waxing on the joys of social networking tools, but it is 9:30pm, and I've got a tutoring lesson left to perfect, some audio to clip, and 5 chapters of Class Warfare: Besieged Schools, Bewildered Parents, Betrayed Kids, and the Attack on Excellence by J. Martin Rochester left to read tonight. So I'll be going now, but please, share your thoughts on Twitter vs. Blogger. Who will be victorious?

Saturday, September 24, 2011

What is 21st Century Education?

What is a 21st century classroom? To understand, we must first understand what characterizes the 21st century. We must also look at what new skills are being emphasized in schools and society today. In an ever-changing world, such as the one we currently inhabit, there is the constant need to be prepared for whatever happens. Therefore, students today must adopt and apply these new skills in the classroom and in their every day lives. 21st century education embraces 21st century skills in combination with new forms of technology, and today’s media-centered digital learners. The goal of 21st century education is to prepare our children to become global citizens, capable of interacting and innovating to preserve our free institutions for a better tomorrow.

According to 21stcenturyschools.com, 21st century skills include the following:

Critical Thinking and Problem Solving

Collaboration across Networks and Leading by Influence

Agility and Adaptability

Initiative and Entrepreneurialism

Effective Oral and Written Communication

Accessing and Analyzing Information

Curiosity and Imagination

These skills help develop the “whole child” in their learning, instead of simply focusing on lower-order thinking skills like identification and recall. What’s more, these skills encourage the pursuit of a global citizenship, preparing individuals for interaction, communication, collaboration, and innovation with others across the world. In addition to these skills, the use of technology and its accompanying tools will assist in further connecting our children with their futures.

The 21st century classroom looks very different than the 20th century or “traditional” classroom. Take a look at these two classes:










What differences do you see? Aside, of course, from the nun at the front of the classroom, and the black and white grain of the first photo, you might note some stark contrasts. First of all, notice the way that students are arranged in the first photo (circa. 1950s, a Catholic school classroom). Where is the instructor standing, and what are they doing? This a “classic” classroom, where teachers lectured to students, and everyone sat in their own little desk, with their own little textbooks, taking notes and staring straight ahead. Rigidity, along with memorization of facts and passive communication between teacher and student were the norm.

Now look at the second classroom. Note that instead of neat rows of desks, there are circle tables with multiple students seated. The instructor isn’t standing at the front of the classroom, as a “sage on the stage,” demanding the students’ complete attention for an endless lecture. In fact, I can’t even discern where the teacher stands in the second class. So many students are gathered together, seemingly collaborating, working with computers and programs and immersed in their work. Active learning and outcome based assessment are present in this classroom.

The second classroom is an example of 21st century education at Clemson University. The Holtzendorff Teaching with Technology Experimental Classroom at Clemson, also known as the “sandbox classroom” was converted from an indoor swimming pool, and is now home to some pioneering technology and pedagogical practices. Originally dedicated on December 18, 2007, the classroom features a new philosophy of teaching and learning, very characteristic of 21st century education. “The classroom is called a sandbox because instructors and their students are exploring the use of technology in teaching and learning with an adventurous and curious spirit similar to that of children who explore and learn about their world in a sandbox. Interactivity, spontaneity, and collaboration are encouraged in this sandbox,” (Polowczuk). This reminded me very much of the research being done by Mitch Resnick and the Lifelong Kindergarten Group at the MIT Media Lab.

He suggests that learning must be drafted to mimic that of kindergarten discovery, because it is the best form of learning. New technology supports this type of learning, which is why it is becoming more prominent in the classroom.

To give a comparison of 20th and 21st century education, I present a video by 21stEducator:

The biggest differences between 20th century and 21st century classrooms also appear in the inclusion of technology and multimedia in classrooms to enrich and provide a platform for learning. Although many of our "digital natives" have been used to using the Internet, electronic media, digital images and other devices strictly for entertainment, these tools can be utilized to promote media literacy in the classroom as well! Web 2.0 and the increasing popularity and functionality of social media are coming together to create massive potential for use in the classroom. Dr. Michael Wesch attests to how Web 2.0 applications and their respective medias are breaking ground for bringing media literacy into the classroom, and supporting 21st century skills and education in general. View his presentation An Anthropological Introduction to YouTube, where he discusses the importance of such social communication tools as Twitter, Jott, Diigo, YouTube, TeacherTube, and more.

You might ask now, will all of our classrooms end up looking like the "sandbox" at Clemson? There is all this talk of classrooms going 1:1, will every school truly benefit from the 21st century philosophy? The important thing to remember is that there cannot be a strict "department store model" for the 21st century classroom. Of course classrooms will need to incorporate technology. Globalization is one of the most prominent characteristics of the technologically-enriched classroom. The world is no longer a round, spinning place (ok, it still is, physically speaking) but communication and collaboration-wise, the world is now flat. Hey, there's a great book you can read to learn more about that concept (The World is Flat by Thomas L. Friedman)! Now our classrooms are becoming flat too, and with our new capabilities, students here in the U.S. can communicate and share ideas with students from China, India, Australia, really anywhere they have an Internet link and access to some type of social media or collaboration tool (like Skype, Adobe Connect, or Wetoku). Students and teachers can use epals to communicate and chat with other students and teachers from anywhere in the world! The global potential inside 21st century classrooms is powerful, and will be a key element in building connections for the future of the next generation.

So the differences between 20th century and 21st century learning are numerous. You might even say that they are so extremely different that we can't possibly be moving in the right direction, because everything is going so fast! But if you really look at our world today, with the way things are changing, in climate, political issues, social and welfare concerns, global communications, international relations, and more. 21st century education is "bold, it breaks the mold. It is flexible, creative, challenging, and complex. It addresses a rapidly changing world filled with fantastic new problems as well as exciting new possibilities" (21stcenturyschools.com). And I think that we are on exactly the right track. In changing the face and function of our classrooms, if we go about implementing technology the correct way, with support and real reasons for including it, instead of using it as a "quick fix," we will be preparing students for the continually changing future.

What will 22nd century classrooms look like then? It seems like our schools are changing every day, or at least reform is being demanded and planned. But what does this mean for students? I think the digital natives will thrive in the 21st century classroom, because it has been designed for them. In the words of Ian Jukes, an educator and Futurist "We need to prepare our children for THEIR future, not OUR past." I couldn't agree more Mr. Jukes. Readers, what do YOU think?

Photo credits:

http://resources.teachnet.ie/dhorgan/1950-60.html

http://www.clemson.edu/newsroom/articles/top-stories/sandboxclassroom.php5