Sunday, March 4, 2012

AHA!-Sand Animation at Ukraine's Got Talent

I was looking through my Facebook home page today, and one of my friends had posted this video on her wall.



Artist Kseniya Simonova uses a giant light box, fine sand, emotional music and amazing sand manipulation skills to turn simple sand into beautiful art. I thought that this needed to be shared because it just goes to show how the simplest things give way to beauty if the right touch is applied, and the right eye perceives. If you watch the various images Kseniya creates out of the sand, you'll see her interpretation of Germany's invasion and occupation of the Ukraine during WWII. The Ukraine's Got Talent judges are moved to tears, and the audience members are speechless watching Kseniya work. I never thought that something so basic, like sand, could evoke such strong emotions and inspire me like this did.


Kseniya's sand art brought perceptual aesthetics to mind as she exemplified how a simple artistic medium could be used to make amazing images. Now, you might not think that what she's doing is that impressive or interesting. In fact, you might think the images in the sand art rudimentary and unsophisticated, not worthy of being called art at all. But I think they're art, because my eyes and brain tell me that I like what I see in this sand. That's what is so mysterious, yet unique and special about perception and aesthetics; what you might find ugly, I might find beautiful. "One man's trash is another man's treasure." Isn't that what they always say? It's all about how you look at it, beauty is in the eye of the beholder!

Monday, February 27, 2012

AHA-The Oscars!

Photo-Flickr: Loren Javier
This might be a stretch for a Visual Literacy blog topic, but really think that the Oscars are a big part of our country's visual culture. Though the Internet has certainly changed the face of mass communication in today's society, television and film still play significant roles in people's lives. One of the most celebrated awards in film is the Oscar, and every year the Academy Awards are televised so that America can see who and what wins each award. I would have to think that these awards and the films that essentially compete to receive them are part of our visual literacy. Since the Academy Awards are advertised and broadcast on a prime-time network during prime viewing hours (last night it was 7e/4p), one would assume that the general public finds them to be important. 37.6 million people tuned in to watch the Oscars, and it would have been 37.6 million plus one more if I hadn't had to work last night.

I think that the best film, in terms of visual literacy, this year has to have been The Artist, directed by Michael Hazanavicius. The Artist is a silent film, about a silent film star, George Valentin, who is anxious as to whether or not talking films will put him out of a job. The movie is in black and white, which keeps the focus on the action taking place on the screen. The lack of verbal communication places more emphasis on the visual elements of the film.



If you watch the trailer above, you will notice that the actors are primarily communicating with such dynamic personal visuals as facial expressions, dramatic gestures, and body language, relying completely on nonverbal communication to carry the action. The only verbal communication that occurs comes at the very end of the film. I highly recommend seeing The Artist if you haven't, it's a real treat!

Mary McNamara, a Los Angeles Times Television critic, noted that as the Oscars reoccur every year, numbers are waning. And though the Oscars have become predictable to an extent (the same process happens every year, hosts dramatically opening envelopes, famous people winning awards, giving short speeches, hosts cracking jokes in the mean time), we still love it. Maybe it's the anticipation of seeing the fashion on the red carpet, or the banter between this year's hosts, or the excitement of finding out each winning nominee. For me, it's the chance to catch a glimpse of movies I've missed for the year, to appreciate which actors and actresses have been hard at work to bring imaginative new films to life, and my favorite, seeing which film wins best cinematography! This year, it was Hugo, directed by Martin Scorsese, cinematography Robert Richardson.
Cinemastyles.blogspot.com

I love the Oscars. I try to watch them every year, because I really do think that they encompass the spirit of film. Of course, I might be biased. I am a pretty huge film devotee, and I am a loyal viewer of Turner Classic Movie's 31 days of Oscar.

See all of the nominees and winners of the Oscars 2012 here.

Sunday, February 26, 2012

SIGNS: Sometimes Speech Is Unnecessary

I was looking through our Visual Literacy schedule today, wondering (like any responsible student) what was coming due, when I noticed a link on last week's activities called "Signs." At first, I thought it was something related to the presentation that my friend and fellow classmate Lauren and I had given on February 20 for Visual Verbal Relationships. But, it wasn't. It was a Youtube video that Magda had evidently placed in the schedule to support the topics of that week. So, from the video's title, I assumed that it would be all about pictorial signs, using picture symbols to show meaning and establish communication between different parties. However, I was surprised to find that my assumption was quite wrong. Directed by Patrick Hughes, "Signs" was a sweet, unexpected short film. The focus was not on pictorial signs in place of words, but actual signs with words written on them, read by the main character Jason, and the woman he meets named Stacey. Like one of the comments on the Youtube video said, they told a more beautiful love story than Twilight did in 90 minutes!



I think that we often over-simplify communication, and we under-think about it. To an average American, at least those that I've encountered, we take words for granted. We don't realize what an affect/effect they can have on those around us, or individuals in particular. In the video, Jason is going about his hum-drum day without anything to interest or motivate him. That is, until Stacey throws herself into his life with her simple sign "Take a photo." To Jason, this sentenced might have seemed sardonic and abrasive, something that we would expect from a person who might want to be left alone. Yet, when Jason's face indicated that he was flustered and troubled by her first comment (as a result of not hearing vocal tone or inflection), Stacey followed with another sign, "I'm kidding!" Then Jason was able to understand that Stacey was interested in a conversation, which was confirmed by Stacey showing a written sign of her name. After the conversation was initiated, it continued with both Jason and Stacey communicating with one another only by written signs through windows across buildings. Though the words that these two exchanged were on a very simple level, they contained a lot of meaning because of the intentions of the parties involved.

Think about how many times we text without even thinking about how what we say could possibly be misconstrued! Now think about how even though words are valuable tools, how simply we can communicate when we need to. My friend Colin and I were watching the German film "M" from director Fritz Lang earlier today, and Colin commented that he could usually understand children's German more easily than adults. I said that it was probably because of the simplified language and increased non-verbals that children utilized, because to an extent they're still learning and getting a hang of the language. Sometimes speech is not even necessary; when you want to deeply communicate something, and you can't think of words, signs (like faces, gestures, motions and body language) save the day.

Can you think of any instances where non-verbalized communication actually serves a more useful purpose than verbal communication? Have you ever been in a situation where you couldn't think of the right words to say, until someone else said something first? Do you think that Stacey and Jason actually grew closer because they had to "meet" in this fashion?


Monday, February 13, 2012

AHA! Distortion in the Media, for Women AND Men

Of course I watched Killing Us Softly 3 for our Visual Literacy assignment last week, and I remembered some scenes that Magda had shown us when I took Ed Tech and Design in 2010. My reactions to the video centered around shock and disbelief that there were indeed so many examples of female objectification still in the media today. Maybe I was naive to think that in the 21st century, we would be moving beyond such degradation, but I guess I was wrong. Jean Kilbourn's video contained examples leading up to the new millennium, but I did a little searching and found even more examples of the objectification of women AND men from today's media. Here are some of the most unbelievable and shocking ads:
Ad for XXL Durex brand condoms. Those are band-aids. This is sick.

The "Super Seven Incher"? This ended up BANNED in the US 

This ad was actually banned in South Africa! Wonder why?

The Vampire Diaries is a book target at teens! WHAAA?
And men are being objectified too, and often are even more overlooked than the ads objectifying women. Usually those ads placing men in an objectified position have to do with women being the dominating force in the ad. For example, this:
These boys are whipped...
Clearly, this billboard (advertising "winter hosiery") is telling us that men are dogs, and women are their owners. 

I think the issues that Jean addressed in her video are applicable to both women and men. It is up to us as individuals being targeted by these advertisements to be responsible when assessing their messages. 


Monday, February 6, 2012

AHA! What You Pin Is What You See: Pinterest and Visual Literacy

OMG! Repin!
Everyone's in a fuss today about Pinterest, the new "vision board-styled socio sharing website and app where users can create and manage theme-based collections" (Wikipedia.com). The site's mission statement is  to "connect everyone in the world through the 'things' they find interesting," (Pinterest.com). If you have ever used Pinterest, it is very easy to start "pinning" things into collections based on what YOU like, or whatever you deem collection-worthy. I started Pinterest last summer, when a friend of mine invited me to join the website. I liked it initially because it was similar to Stumbleupon, in that I could just browse my interests and essentially waste time looking at things.

After a while though, I lost interest in Pinterest, mostly because I was working and in school so much that I didn't really have time to just sit and look at images of things that might have caught my attention. But examining Pinterest as a media tool that allows us to communicate and connect with each other through images alone (yes, there is text too, but the images are what catch our eye), I think it is a very interesting web application. I can go on my Pinterest homepage and see what my followers are pinning, and "repin" things that I find interesting or to my liking. All I have to do is LOOK at images and decide "yes, I like this" or "no, that doesn't really interest me" and my Pinterest boards are created. This is visually based judgment-making behavior, and something that fits very well into Visual Literacy. Can you think of any other places online where sharing your interests is as easy as sharing a photo? Looking at an image and making a judgment? Do all social networking sites have an element of visual communication?



AHA! Is Type Hype? Helvetica Movie Review


Typophile

What do the many types and fonts we encounter actually show us or tell us? Of course they communicate the words, and therefore, the objects or ideas they are representing, but do the styles of types we see really affect our perception in their own right? After viewing the film "Helvetica" from our movie list, my eyes were opened to the reality of typography. Never before had I considered what an impact different typefaces had on the way we perceive. I remember Magda's presentation from Ed Tech and Design lecture (when I took it 2 years ago), about the differences between fonts. Like how Serif and Sans Serif are different, how some are better for physical text, some better for digital presentation. 


I think the director Gary Hustwit is trying to express the importance of typeface, and how we easily overlook something that has immense importance in terms of visual literacy and affect. Helvetica as a font itself was important to typography because it made a bold statement during the Modern movement, and allowed designers the versatility of a neutral typeface to use in a variety of settings. I think the director also wanted to bring viewers' attention to the global aspect of visual design, showing how using certain design elements in typefaces brings out collective meaning and reactions across cultures.


I did not find the film particularly focused or unfocused on minority groups. I think the film's main goal was to tell the story of Helvetica as a typeface and how it inspired many designers from different areas (especially during De Stijl movement) to branch out and create new typefaces, for whatever purposes they intended. Minorities weren't necessarily excluded or included, because the main body of designers working on Helvetica were in fact Caucasian (specifically Swiss, "Helvetica" itself means "Swiss").  I also don't think that the director's background effected the way the film was made or portrayed at all, because the film was focused on how representations in typeface affected a greater population of people through advertising and its use in corporations. Some might be offended that there are few references to people of color or minorities in the film, but I think it's just because so much of the film is focused on Helvetica and Swiss typographers. I don't think they were intentionally "left out" as a whole because the director wanted it that way. 


I do see how some might claim that Helvetica's heavy use in the corporate advertising world could translate to a deeper message of "corporate oppression." The idea of corporations using certain fonts to appear neutral and more human, more relatable to people, so they don’t seem so overbearing or oppressive to consumers. But the façade aside, does the way the company is reflected actually change anything? “Now they don’t have to be accountable, accessible, or transparent, but they can look that way.” I personally thought that it just reflected about a font that did a great job getting meaning across, and one that looked good doing it.


The director used a lot of montages of images and video of the different fonts featured in the film (most notably, Helvetica). I had never realized how prominent this particular typeface was, and if I had, I didn't know what it was called. I loved seeing how one font could be manipulated in so many different ways, to serve each designer's purpose so simply, yet at the same time so complexly. As Wim Crouwel said in the film: "The meaning is in the content of the text, and not in the typeface and that is why we loved Helvetica very much." The font provides the medium within which meaning is born. The great thing about typeface is that when we want to communicate something through graphics like symbols (letters), we can choose some type of font that is neutral enough to not distract from the meaning of the content, while at the same time providing a pleasing, interesting aesthetic. 

After watching Helvetica, I felt like my visual literacy was effected because I started seeing the beauty of different fonts. I saw how certain texts did a great job getting meaning across by being at a certain level of neutrality, but how these texts also had a level of beauty and aestheticism to them, making them unique. I decided to check out The Non-Designer’s Design Book I looked at different types of type (haha, types of type!) around campus, and even though there weren’t too many to look at, I still found that there were a lot of fonts! What I noticed about the different ways in which the words were presented, was that no matter what the style of the text looked like, the main message to be displayed by the symbols was conveyed clearly. I basically became obsessed with looking at words as they were displayed publicly, looking for meaning but also looking for how they could be interpreted based on their appearances. I learned that you can look at typefaces to get the meaning they are meant to convey, but there is always a deeper element that can be seen. 




“Don’t confuse legibility with communication. Just because something’s legible doesn’t mean it communicates. And more importantly, doesn’t mean it communicates the right thing and vice versa.” -David Carson



Sunday, February 5, 2012

AHA! The Evolution of Aesthetics

http://farm4.static.flickr.com/3117/3256738189_1bc3ea9361.jpg
What makes something beautiful to you? To me? To the guy sitting next to you on the subway, or at the grocery store, or in yoga class? Aesthetics is a big branch of philosophy, focusing on the nature of beauty, art and taste, and how these things affect our appreciation of life, our emotions and sense of well-being. So what might be the most beautiful thing in the world to someone might repulse somebody else. According to Pierre Bourdou, two components affect our interpretations of beauty: "aesthetics, which is the philosophical notion of beauty; and taste, a result of an education process and awareness of elite cultural values learned through exposure to mass culture." So from a young age, our surroundings shape both our perceptions AND our aesthetic/taste preferences.

Considering the "nature vs nurture" argument in terms of human personality and psychological development, human aesthetic development can be broken down to the biological, evolutionary level. Dr. Denis Dutton, a professor of philosophy at the University of Canterbury in Christchurch, New Zealand, proposes that art appreciation (and therefore aesthetics) is less culturally learned, and stems more from evolutionary adaptations made during the Pleistocene Epoch.
http://www.ted.com/talks/denis_dutton_a_darwinian_theory_of_beauty.html

Lookin' good in the Bean
I see things and can reflect on that thing's raw beauty, the way it looks to me at face value. But when I start thinking about this object/thing more deeply, I might be able to find connections to apply to my life and the people/important things in it. For example, whenever I see "The Bean" in Chicago, I can tell you how I perceive the overall aesthetic of the structure itself- it is a large, metallic silver blob that appears to be sagging yet arched over an invisible source underneath. That's what I see. But what I SEE, with my mind's eye, and why I love the Bean so much, is my face reflected in the shining mirrored surface of the sculpture, my friends Mandy and Tyler on either side, and I can hear us laughing. It takes me back to my spring break trip to Chicago last year, and I am flooded with nostalgia. I find the Bean beautiful because of my beautiful friends. I know that we all apply beauty to things for similar reasons, too.


Thursday, February 2, 2012

Mommy, Look What I Can Do: Using Project-Based Learning in Education Today

The Thambo Project
Project-based learning is a hot topic in the world of education today. With the current generation going through school being the most "plugged in" and fast-paced to date, traditional teaching methods (ie, direct teaching, lecture, "teaching to the test") simply, for lack of a better expression, can't hack it. Educators are now looking for fresh approaches to teaching content to students, ways in which students don't just sit in their desks, silently passing class time without an inkling of interest. Cue project-based learning, or PBL. Aaaaaaannnnnnd, action!

The Buck Institute (an organization that is committed to PBL professional development and promotion), defines PBL as: "students going through an extended process of inquiry in response to a complex question, problem, or challenge. While allowing for some degree of student 'voice and choice,' rigorous projects are carefully planned, managed, and assessed to help students learn key academic content, practice 21st Century Skills (such as collaboration, communication & critical thinking), and create high-quality, authentic products and presentations." (Buck Institute Website)

Now, in education, there are 2 types of PBL (that are referred to as such): project-based learning and problem-based learning. Project-based learning focuses on a design structure that requires public presentation or performance as an outcome. So students would have to actually create something that could be exhibited to an audience (such as an art exhibit, or maybe building a structure, or creating a service in the community). Problem-based learning does not necessarily have to feature this presentation element in its overall design; however, it must still focus on inquiry for its overall purpose (Robert Ryshke, Center for Teaching). 

John Larmer and John Mergendoller (John and John, well isn't that precious?) write about the Seven Essentials for Project-Based Learning, featured in Educational Leadership's September 2010 issue, Giving Students Meaningful Work. When planning for instruction, teachers can be sure to include the following 7 elements, and  have a better chance of success in the PBL activity. 

1. Give them A Need to Know: Launch a project with an "entry event" that sparks their interest and gets them curious about the topic, and what is to come. This way, students will have an idea of the context of the project, instead of just thinking it's another "thing we'll be tested over."

2. Give them A Driving Question: Every good PBL is centered around a focused question which provides the foundation for inquiry. "A project without a question is like an essay without a thesis." Without this element, students aren't going to know what their goal in doing this project even is! What's the point!?

3. Allow for Student Voice and Choice: Remember when your teachers would just tell you what to do, without even taking into consideration that what they were assigning seemed, to teenagers, like the most BORING THING EVER? Let students be involved (to an extent, but not so that the project loses feasibility or focus) in choosing a topic for a driving question, or deciding what products they'll create, resources they'll use, and how they'll manage their time. This will make them feel less oppressed, and strike more interest! Ha, I rhymed...

4. Plan for some 21st Century Skills: Today's projects should give students a chance to practice not just their familiarity with technology, but such 21st century skills as communication, collaboration and critical thinking. Because they're going to be living and working in a world filled with potential (and the need for!) innovation.

5. Encourage Inquiry and Innovation: Work with students to generate more detailed, specific questions branching from guiding questions, so they will be able to explore different facets of a topic or issue. Raising new questions calls for synthesis of new information they have been gathering during the initial question exploration, and also leaves room for further inquiry. Students find it meaningful if they engage in real inquiry, rather than just regurgitating what the teacher has asked.

6. Give Feedback and allow for Revision: You like to get comments from others on something you've done, don't you? It is often helpful to hear what others have to say about a project you've been working on, and constructive critique is a great way for students to see how they're doing. Teachers should formalize a feedback and revision process, so students are guided and encouraged to create high-quality work.

7. Give a Publicly Presented Product: Nothing makes students feel more proud than being able to show their work, their good, hard work, to an audience. Whether it's peers, parents, or other teachers, giving students the opportunity to share what they've learned and created through a PBL endeavor solidifies the experience. "Schoolwork is more meaningful when it's done not only for the teacher or the test." 

My dad is an educator; he is the principal of Prairie Point Middle School and 9th Grade Academy in Cedar Rapids. As he has been "in the business" for nearly thirty years, he has seen how rapidly education has been able to change, how far it has come since when he first started teaching. Since he takes a general interest in the face that I too am becoming a teacher, Dad likes to send me weekly emails of educational headlines, and things to pay attention to in the world of teaching. Appropriately, just last week I got an email with some headlines/ topics all about PBL!

The ePals Global Community website gives a slough of great examples and ideas for project-based learning. Several of these include Digital Storytelling, Holidays and Festivals around the world, and many more. The great thing about this resource is that each of the PBL topics draws out essential questions to ask students during each unit.

Another great example of PBL is happening at that very same Prairie Point Middle School where my dad is principal. Students in eighth grade Family and Consumer Science (FACS) class do many different hand-on projects during the year, but a favorite is the quilt-making unit. Students work in teams to design and create custom-made flannel quilts, and then donate them to local homeless shelters and children's relief organizations. Who's the mastermind and director behind these students' nimble stitchings?


My mother, of course!

My mom and her students do a quilting unit, where the students create these quilts and donate their finished products. The students start with a plan, asking themselves "how can we collaborate to design and create the highest quality flannel quilt?" They challenge themselves to work in groups, collaborating on how it will look, who will sew what squares, what they'll do to construct the overall quilt, and how they'll deliver a presentation of their progress and end product to parents, teachers, other students and the community. They also have the satisfaction of donating these projects to Project Linus, where children who may not have even had the opportunity for the simple comfort of their own blanket. My mom tells me that her students are very receptive to this project, they work well together, and are very proud of their quilts when the project is finished. They displayed photographs and write ups in the hallways of the middle school for parent-teacher conferences, so parents could see their children's hard work and dedication. Mom also told me that the students feel accomplished and like they've done something to really help on a personal level, AND they learn valuable math and tactile sewing skills in the process!

PBL seems like a great choice for teachers to use in their classrooms to engage and interest students, and bring them to the inquiry process.



Monday, January 30, 2012

AHA! Street Art Making Bold Statements


Streetartutopia.com-Banksy
I have to admit, I’ve really gotten obsessed with street art lately. From a visual literacy standpoint, I think street art displays a wide array of communication styles, from textual to completely image based. Sometimes this art is just depicted in gorgeous, colorful, larger-than-life images projected onto sidewalks, the sides of buildings, or other city structures. Other times street art can be ordinary everyday objects manipulated and touched up to represent something new. And then there are instances where a simple word sketched in a certain font, at a specific place in full view, that can make the most striking statements. 

Streetartutopia.com

Streetartutopia.com
Streetartutopia.com


Bansky
The way we see things affects our thoughts and emotions, really anything. For a bit of “fun” reading right now, I’ve been reading Looks: Why They Matter More Than You Ever Imagined, a book about physical appearance and the way in which it affects our perception of others. To me, this really related to the perception that we experience in looking at messages, images and objects in our daily lives, because the way something looks is usually the first information we use to 
construct meaning about said subject.




Banksy









With street art, we’re given these images that have been created to make a bold statement for the public. What the statement is varies; it’s always about getting the image out there for all to see, so that the message can be interpreted by us, the perceiver. The process for this creation mirrors the process described in our Visual Literacy textbook. Artists, like Banksy for example, are the source of the message. They develop what message (thought, concept, ideology) they want to communicate, they visualize and translate this message and apply the design process of turning the thought into a graphic form. Then Banksy works with his his main medium and location, whatever these may be (he's a versatile guy) and actually creates the street art graphic. Audiences of those who pass by, who seek out this art, or are looking at it through secondary mediums (Internet) receive the messages of the graphic, and interpret it for themselves. With street art, it's all about interpretation. People put things in public places for others to SEE. And everything we perceive, everything our eyes meet, we interpret.

Monday, January 23, 2012

AHA! Visual Symbols in My Life




The Ministry of Type
We look around and see things in our lives every day. We read ads, billboards, brochures, magazines, weblinks emails hypertext textmessages letters codes signs signals everything.


The visual symbols in my life very well affect how I live and behave on a day to day basis. Especially as a college student, I interact with unending amounts of visual symbols serving the purpose of connecting me with people, places, objects and ideas. 


Target
I use visual symbols all the time, meaning I perceive and interpret the symbols to understand different messages and concepts. I work at Rod library on campus at UNI, and we use all kinds of visual symbols, often along with text, to communicate library expectations. Where no food/drink is allowed, we use icons to reiterate our point. When I go out and I see signs for Starbucks, or the Target logo, or even street signs like "Stop" or "Yield," meaning is triggered almost more from the image itself than the words that accompany it. 
Starbucks

I think in today's world, one absolutely must possess high familiarity with and skills within the realm of visual literacy. It is pertinent to understand the importance of this type of ability in people, because in a culture that is rather obsessed with visuals (ads, logos, appearances, celebrity, etc), it is a driving force behind our interactions. 


This semester in Visual Literacy, I hope to become more familiar with the concept as a whole, and also really gain an understanding of how images can function in conjunction with my own classroom material. I hope to also gain knowledge of design principals, visual literacy standards, and some of the technology that assists artists and designers in their creation. Finally, I would like to get into the more creative process that is involved in generating images, because I think learning more about visual literacy will help me become more confident to experiment with digital art. 

Think of the way we refer to things as "iconic." The root word here is "icon." Things are iconic because they have become symbols, most often visual, or representatives of a general category. When we see certain symbols, we automatically know what they stand for, because we have brought up in a culture (at least I have, born in 1990 and growing up in the 90's and 2000s) that absolutely thrives on these visuals. You could say that this McDonalds logo could represent FOOD. You know when you see this logo that there is one general thing this place offers, and when you think of it, it automatically represents itself. 


McDonalds


Take UNI's very popular and campus-wide symbol "UNIam..." As much as I am sick of this logo (no offense to its designers or promoters), it is widely recognized as representative of the University. 


Iowa Hawkeyes
Perhaps even more recognizable and unmistakable is this: 


I don't even have to tell you what this image represents. In Iowa, you know it, in the U.S. you probably know it if you're a football fan, and around the world, you'll at least be able to recognize that this is some type of bird. 


And any of these symbols you'll be able to attach some meaning to, whether it is arbitrarily assigned by society, or for its literal representation. 


Often, people won't stop to read text that is designated as a warning or information. People want to "glance and go" and not have to spend time decoding text for meaning. However, we DO use text to perform the same functions as images and icons, and we favor certain types of text over others. Letters are individual icons, the combinations of which we call words, that make up our entire written language code. I'd like to note that after watching the first film on our movie list, I'm typing this post in Helvetica. "And Helvetica says everything, and that's perhaps part of its appeal," (Jonathan Hoefler).



Thursday, January 19, 2012

CCA: Will You Live Up to My Expectations?

Classroom Computer Applications. CCA. That class you take right after Ed Tech and Design, but before all your other tech classes, if you're smart. A course designed to help us learn about using project-based learning in conjunction with technology to engage and encourage students. Right? Well, I took several other technology classes for my minor BEFORE getting to take this course, and I have to say, I'm very excited for it. I'm more excited for it because I know that I can apply the skills I have gained from my other tech courses to this one, and expand on my knowledge. From what I've seen in the 4 classes we've had so far this semester, we're all in for one heck of a journey full of creative discovery.

My main expectation for CCA is this: I expect to learn about different approaches to designing project-based learning activities that I can apply directly to my English classrooms in the future. Specifically, I want to find some unique methods of integrating real-world types of activities into and English setting, so students can connect their own experiences and prior knowledge to the new things they are learning about. I expect my classmates to come with open minds and the willingness to get creative, and collaborative! I expect my professor (that's you Dr. Z) to provide us with the scaffolding (whoa, pedagogy word! but seriously) we need to see how the tools we're introduced to in class can indeed be applied to our classrooms.

Out of all my courses this semester, I think I really am most excited for this one. And it's because of the nature of the class, the hand-on, collaborative, creative work that we'll be doing, that separates it from my other courses. Hey, isn't that what we're learning about?!?!


Wednesday, November 30, 2011

Take a Tour of Second Life-A Literary Tour That Is!

The final quest in our 3D Game Lab module (excluding the extra challenges) asked us to create a notecard tour of Second Life. Notecards allow users to compose informational cards about points of interest in SL. Could be an info update for visitors in a new location, an advertisement for attractions in the area, or anything the creator wants it to be. The great thing about Second Life is that everyone has the capabilities to create! Our assignment asked us to choose a topic (I chose literature, and by extension, literature libraries), do a "Places" search in SL for that topic, explore different destinations that adequately represent our topic, find the 10 that we feel suite our topic best, and landmark each of them. We then had to create a notecard labeling our 10 destinations, describing how they tie in with and represent our topic, and provide a landmark link in the notecard so readers could easily navigate to all the locations. My topic search came up with a diverse variety of places I could visit, and I tried to choose areas that represented either specific literary periods, authors, or those that provided me with a lot of links to books out on the web. That is why I decided to do literature and libraries, because my overall emphasis was to show SLers taking my tour how much content is out there for students and teachers to access.


aaalisonnn's Second Life Literature and Libraries Tour


The SL Globe Theatre
Where better to begin our tour of literature and libraries than with the Bard himself?! This is probably the most historically accurate rendition of Shakespeare's Globe theater that is located in SL, and the Internet in general. The Globe provides SL users with a fantastic way to experience Shakespeare's world without needing a time machine. The theatre is actually a working venue, accomodating Live Shakespearean plays, and other dramatic theatrical performances by the Metaverse Shakespeare Company, as well as other artists. Along with this great way of learning about Shakespearean literature first hand (or Second Life!), this destination provides users with an experience of Elizabethan England, including replica's of Queen Elizabeth I's summer home of Hatfield house (which also provides a discussion forum for SL'ers to talk about the thetrics they've witnessed recently. Truly a grand destination to visit, for those interested in literature!
Slurl: http://maps.secondlife.com/secondlife/sLiterary/13/8/24

Pathway to World Literature
This particular destination is a feature of the Cybrary City II's Community Virtual Library, a virtual "cybrary" included in SL for users interested in accessing library privaleges in the SL environment. Inside Cybrary City II, you will find many features that are remeniscent of a college or university campus. Pathway to World Literature provides TONS of different panels including various types of literature from around the world. Just click on the panel, and you're given an option screen to take you to any number of places on the web with links to additional literature resources. Walk around Cybrary City and you might stumble upon the reference desk, a relaxing reading area, or even theCollege of New Rochelle's Mother Irene Gill Library, which includes a walking tour of world art! There are pathways not only to literature here, but also to other literature resources provided by colleges all over the US and Canada.
Slurl:http://maps.secondlife.com/secondlife/Cybrary%20City%20II/139/249/22

Principality of Amalfi-1750
Interested in the literature from the Enlightenment? Mezmorized by baroque music? Fascinated by Italian architecture? The Principality of Amalfi is a community designed to emulate the baroque architecture and culture of 18th century Southern Italy. During this age, not only in Italy but in much of Europe, art, music and literature were highly valued. The Enlightenment period was still affecting major cultural centers, Italy included. There was much experimentation and new ideas were being born. Visit the art museum in the palace, or explore the many magnificent houses. There is even a Catholic chapel on the hill! This destination is important on our tour because it depicts one of the most prolific periods of time in which literature was written.
Slurl:http://maps.secondlife.com/secondlife/Amalfi%20Harbor%20Isles/235/21/21

Alice
The name of this destination might remind you of a familiar Lewis Carroll character, and it should. Alice is a sort of garden of literature! Rather than being filled with scary Red queens and rabbits running late, Alice provides SLers with a great place to read different pieces of literature, from books, to lectures, to poetry. Walk into the enclosed garden grove and look on the walls: you'll see a variety of books, the pages of which you can turn and read right there! And there are all kinds of genres. There are even pieces by other SLers! I might also mention that there is a playground, and a theatre area. This area is meant to bring out the child and reader in all of us, and the literature on display changes from time to time. A very interesting destination if you're a Carroll fan, and if you're looking to learn more about writing and sharing in SL.
Slurl:http://maps.secondlife.com/secondlife/Alice/38/83/60

The Origin of the Wonderful Wizard of Oz
Who doesn't enjoy The Wizard of Oz? Few people know that the novel's author, Frank L. Baum, wrote it sort of as a commentary on capitolism.Yet others have suggested that Baum had religous intention with his novel. This destination focuses on a different interpretation of the novel, which is more philosophically/theologically based. Author Michel Rubatino wrote the book "The Origin of the Wonderful Wizard of Oz" examining Baum's claim that he discovered, rather than originally created, the maps that inspired the land of Oz. A fascinating new way to look at a piece of literature, Rubatino's exploration is provided to SLers, in a fantastically constructed Wizard of Oz inspired landmark. Enter through the passageway to the Emerald City, and view the animated model of "god's Garden of Thought," Perhaps you'll see Oz differently from now on.
Slurl:http://maps.secondlife.com/secondlife/Dreamworld%20Silver/69/147/21

Renaissance Island 
This is a great destination for students to learn about the Renaissance time period, and also about literature that came from that time period. In addition to this, if you click the period character (peasant man) you see when you first teleport here, he will provide you with a list of options for the area. One of these is oportunities for students. Teachers can use these resources to come up with assignments or challenges for their students, some of which may include choosing a piece of literature from the Renaissance and building a story in Second Life. This place is a colorful and fascinating model of the Renaissance, and a great place to start thinking about what it would have been like to live and read in the time period! Also, go over to the map and find the Parish music library, a great place to visit to learn about the music of the time. Music is literature, comprehensible by all, no matter the language!

Slurl:http://maps.secondlife.com/secondlife/Renaissance%20Island/221/227/27

Sci-Fi Expo-Sci-Fi Island Library
Science fiction is a favorite genre of literature for many people. This destination offers a nearly out-of-this-world experience for the sci-fi fan, or anyone interested in learning more about the genre. Click any of the books on the book shelves for links to sci-fi classics, such as works by Jules Verne, H.G. Wells, and others. Included in the library are also many other classics, not necessarily science fiction, so it's a great place to find other book links too. The Sci-Fi Expo also features rooms linking to sci-fi roleplaying locations in SL, as well as a room dislaying all kinds of space ships and time machines. A Trekki's paradise, Sci-Fi Expo celebrates a great genre that is often overlooked in literature studies.
Slurl:http://maps.secondlife.com/secondlife/Overtambo/28/228/31

Cybrary City II Public Library
At the Cybrary City II Public Library, SL visitors will find a wide variety of literature genres and books of  interesting subjects. There are free and purchasable books here. On the walls of the building, the Community Virtual Library (also mentioned when you visited the Pathway to World Literature) provides Internet Subject Guides. You can click and be guided to a page where many links and resources are all gathered together in one place!  If you click the laptop near the reference area, you can get a free Info NoteBook from SquirrelTech, so you may have your very own laptop! Walk directly across the way from Cybrary City II PL and visit the State Library of Kansas virtual branch, featuring just as many free book links, Internet Subject Guides, study tables, lounge areas for reading, and information on literature projects happening in Kansas, such as the Kansas Letters to Literature project. This location includes a double-dip for libraries, and lots of resources for SLers!
Slurl:http://maps.secondlife.com/secondlife/Cybrary%20City%20II/88/161/22

The Librarium
As soon as one arrives in this destination, one may see just what kind of library this is. The Librarium may seem small, but it contains a great depth and breadth of literature, from Old English manuscripts (which are displayed near the front doors) to a History of Gardening in England (1896). This library also allows SLers to volunteer their time and services to help maintain and run the place. All the books on the shelves are free, and available to take as a copy, and attach to your avatar. You could carry around A Midsummer Night's Dream, or Frankenstein, whatever you choose (and the library has), can be held by you! There is a lovely fountain, and a nice reading area too. Prefer to be out among nature while you're reading? There is a lovely orchard, or grove of trees, out back of the library. The Librarium is affiliated with the Alexandrian Free Libraries. You can find out more about free libraries in SL here, by clicking the display in the orchard, next to the side of the library.
Slurl:http://maps.secondlife.com/secondlife/Abitibi/191/14/39

The R.F. Burton Memorial Library
The R.F. Burton Memorial Library of New Babbage is another member of The Alexandrian Free Library. Step inside the green dorrs, past the gargoyles out front, and you'll be met by a blazing fire in the fireplace, a vast pendulum art display,  and shelves upon shelves of books. Click on a book and receive a direct link to that book on the Internet. Walk through to the back corner of the library and read under the giant tree growing indoors! This is a very classic library, and readers can make their bookworm avatars sit in front of the fire and pick up a good read. Across from the library is a lovely botanical garden. This library is a very extensive resource, for readers, or students interested in expanding their reading repertoire!
Slurl:http://maps.secondlife.com/secondlife/Babbage%20Canals/194/63/105

In creating this tour, I learned more about Second Life than I ever have before this point. It was essentially similar to a research assignment: I had to choose a topic I was interested in, find sources (in my case, places) that supported the topic, and synthesize a type of report of my findings. My tour card became my piece of writing, because I had to tie each location on the tour into the broad topic I had chosen. I tried to explain to users how each one of the destinations I picked could help people come to understand an aspect of literature more deeply, or give them library resources to further their research. Anyone could navigate through this tour, if they knew the basics of Second Life. I could imagine assigning something like this to my English students, to help them become more familiar with a piece of literature, its setting, or characters. If there is not a credible location in Second Life for students to visit, I could even challenge them to plan their own SL rendition of a novel's setting. If they had the SL skills, and were ambitious enough (and we had enough TIME), they could even work as a class (with my help) to create a virtual version of say, Emily Bronte's Wuthering Heights. The Yorkshire moors could come to life, in Second Life!

The greatest thing I have observed in my experience of Second Life is the unlimited potential for creativity. Creativity is one of the most valuable things that students can access, in and out of the classroom. Placing students in a SL environment, and giving them the opportunity to create their own character, explore new places, and contribute to their surroundings could be very powerful in terms of motivation. Of course, if I were going to design an English unit using Second Life, I would use it as an enrichment tool, or grounds for projects, rather than holding class there all the time, because I do think students need to have real face-to-face instruction in order for them to stay on task. The key is planning and structure, and teachers must work ahead of time to ensure that they have created a safe, direct, and user-friendly environment in which students can participate. I would use a 3D Game Lab quest type of assignment system for my students, in conjunction with Second Life, so students would have a clear objective, time frame, and video instruction/support. Using mixed media, combined with in-class activities, could provide a great experience for students who might not have had a very good experience in English courses before. Second Life is fun, but mostly, it's fascinating. I have had a great experience with the module,and I hope to continue investigating and learning!

Saturday, November 26, 2011

Second Life Photo Montage!

I've been diligently tromping around SL all evening, and just completed Quests 4 & 5 together, AT THE SAME TIME! I love to dovetail, and killing two birds with one stone has always appealed to me. Ok, so bad bird cliches....

BEFORE: I am so sad because I am so dull
AFTER: Look how awesome I am! Red hair and painty pants!


Second Life allows you to completely, utterly, fantastically, customize your avatar's appearance. As a girl who grew up with hundreds of Barbie dolls, (and Polly pocket dolls, American girl dolls, you name the doll, I probably had it), being able to dress my avatar up and change her appearance was very appealing to me. In games or virtual world settings (especially in The Sims games) I have always enjoyed creating avatars or people who looked like me. In Second Life, if you can dream it, you can be it. I've always wanted to be a wild child, have bright red crazy Ariel mermaid hair, and have tattoos. But since I'm on my way to being a teacher, this type of image isn't really what schools are looking for. My avatar in SL is everything I'd like to be if I could do whatever I wanted with my appearance. Just take a look at the drastic differences between my before and after photos! In the first photo, I am wearing some dress that a dear soul donated to me on my first day in SL. I tried to make myself look like I do now (well, my face at least), and that dress was a desperate attempt to escape the hideous default school girl clothes. In the second photo, my creative appearance. Painter jeans, black t-shirt with neon paint splatters, and a cool blue jacket that I think pulls the whole artist look together! There are also tattoos under my jacket sleeves, but you can't see those :}

When I was finally satisfied with my altered appearance, I teleported back to Dr. Z's (I was editing my appearance at the Shakespeare Globe Theatre in SL) so I could grab a tour card and start "'splorin!" That's what my 4 year old cousin calls exploring. I went with the Ancient Civilizations tour, which I found to be very interesting overall. Unfortunately, the last 4 landmark cards, and their locations, did not exist anymore. I was unable to visit the Four Directions World Bazaar, the Minoan Empire, Island of Crete and Aegean beach, Egyptian Empire, and Nubian Empire. Sad day. But I did get to go to a lot of other fascinating places! I started out in the Apollonian Empire, which I found to be very realistic and full of places to run around and sit on, as well as a great representation of artwork and architecture from the time period. This would be a great place to take students if I were doing an ancient Greece literature unit, reading the Iliad and the Odyssey. Kids like to see where what they're reading has taken place! There I am sitting on a cobra throne in the middle of an ampitheater! And of course in a marvelous chariot, preparing to race! However, there was no one around to race me, so that fun was short-lived...

After Apollonia was the Hittite Empire, quite a bit different aesthetically than the previous. It was equally beautiful, and I found a variety of shops to peruse as well. For a powerful, feared empire of people, the Hittites certainly knew how to relax. In the first photo on the left, there I am lounging around in someone's comfortable home.
I left the Hittite Empire to teleport over to my next destination, Museum Island. This place welcomes visitors with opera streaming throughout the immense display of different landmarks and memorable destinations throughout Europe. I spent a lot more time here than I thought I would, just because the world was so well constructed, and the area was easy to navigate because there were nice little direction arrow signs, as well as information signs, all over the place! I saw a huge Greek statue that sort of reminded me of the Statue of Liberty (except it wasn't)....

I saw the Library of Nereus (which I wasn't allowed to fly up and sit on, much to my dismay), and I walked through all of its rooms and crevices. I think that this area is mostly a display for architecture, since there weren't any scrolls in the library itself, but it was still really beautiful. I have always wanted to travel to visit Ancient Europe, but I've never had the time or the money. Exploring these areas in SL made me feel like I was getting to explore those places, without even leaving my house! Anyway, here I am in front of the library.

I stumbled upon the Hanging Gardens of Babylon by accidentally flying into and falling on top of them. This area of the map was gorgeous! I even got to see the Law Code of Hammerabi, which looked more like a log standing on its side, but it was still interesting. People certainly knew about beauty in the ancient world, I wish I could have hanging gardens in my backyard.... but I think my landlord would be opposed. After the gardens, I visited the tomb of an ancient princess Neferteri, which was pretty creepy because it was subterranean and dimly lit, not to mention the minor-keyed opera blaring over the music stream. I just got a quick snapshot with the sarcophagus and was off. Also, you cannot sit on Nefertiri's tomb...

I left the Museum world area for ROMA, a world of roleplaying and re-enactments of Ancient Roman civilization. However, when I arrived via the teleport button, I was dropped into a hodge-podge of vendors and merchants, and had a hard time getting out of the maze of booths and signs, to the actual square. Once there, I recognized a lot of "Romanesqe" landmarks, such as the Colleseum, and gladiator rings, and a beautiful fountain. I also saw a lot of other avatars dressed in traditional Roman fashion, or in gladiator garb. It was turning evening when I arrived, and there were all these owls flying around...I have no idea why, perhaps that's something Roman? I talked to a few of the RPers in this area, and most were just looking to buy clothing or weapon attachments to get into simulating the gladiator fights. One of the individuals I met took me over to show me the ring where the fights happen. He also showed me the lions that are there (maybe for looks), but nonetheless, the lions made the Roman gladiator arena very realistic. Oh hi there lil' lion! 

ROMA was interesting, and even though it contained a lot of confusing mazes of vendor booths, and people asking me for my Lindendollars (like fountains and donation pots, and beggars), I moved on. My next (and what turned out to be final) destination was someplace the tour called "Blues in the Night." And the only way I can think that this location name can be explained is by describing what I came upon when I got there. I was thinking maybe I would arrive in a swanky night club, like somewhere in the 1920s (though that's not such an ancient civilization), because I was thinking about the song "Blues in the Night" written by Harold Arlen, and popularized by such legends as Ella Fitzgerald. However, I was mistaken. First, I was teleported into a vast empty space nowhere near the location point. I looked around and finally found an area nearby, which I noticed was mentioned in the landmark card, called "Delta Point." I have no idea what this area was for, or about, but I came across a lot of scary, obnoxious loud music, and a room called "The Dark Alter." Definitely gave me the "blues in the night" because it was rather terrifying. The tour creator mentioned that a nightclub in this area had parties where SL users could dress up, sometimes in ancient civilization costume, but I obviously missed those party invites. I wandered around, but could find no real information or objective, just more vendors selling random things I had no need for. Perhaps the previous club's location had been removed, which was sort of a travesty, since this was the last functional location in my tour. Note in the photo I am looking around in a very bewildered sort of way, at a puzzling glass building, into which I could not gain entrance.

Ah, the Second Life tours! I enjoyed this one for the most part, but was somewhat disappointed with the final location I tried to explore. However, I do see how tours like these could provide an organized outline for students in SL, especially if they were designed to enrich or correlate with a classroom social studies or literature unit. This tour inspired me to find places that were modeled after notable locations in literature, starting, of course, with the Shakespeare Globe Theater. Students could even create their own tours (like I'll be doing) focused around a certain location or subject, and take their classmates on a virtual world tour! I look forward to creating my own SL tour soon!